"A QUITE BLOW UP" MIS MOD BY ROMAN G

Installation:
Copy this file to Datos\Misiones in Commandos directory.
Overwrite old Mapa0001.mis if you need to.

Mission objective remained unchanged

Modifications:

-Added new escape truck (from desert scenario)
-Added minisub with 2 torpedos
-Patrol boat can explode now 
-Added explosive officer on the wall
-Added second spy (in uniform) with pilot's face
-Driver has knife, sub mch. gun and can climb walls(not sure though)
-Sapper's got some grenades and more bombs
-Sniper's got more bullets
-Added nice fire instead of western muchine gunner.
-GB's got desert outfit
 That's about it I guess

Tips: 

-Officer on the wall explodes like a bomb, so I don't
 recommend to shoot at him at close range. The best
 way is let sniper take care of him and other guard too.
-Minisub is meant to blow up patrol boat. Torpedo can also
 kill soldiers who come close to the water.
-Minisub can easily be destroyed by patrolling nazis, 
 so don't stay in there for too long. 
-It appears that in this mission you'll always be taken
 to jail first and not shot.

Note: this mission doesn't use any edited or/and new 
      macros.

Failures:

-Tried to create own ending sequence but couldn't make
 escape truck move with commandos inside. The mission just
 stopped when commandos got in.   
-Tried to make it possible for diver to use his scuba gear
 from within minisub. I still think it's possible.


Distribution: 

You can distribute this mission freely, just attach this 
readme file and don't modify its contents.

Questions and comments to: rgstar@hotmail.com
web: http://members.tripod.com/~cyberrg
"Commandos:mission editing" site in progress 

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COMMANDOS:BEHIND ENEMY LINES 
Developed by Pyro Studios
Published by Eidos Interactive
All Rights Reserved
